Builder

class Builder : GeneratedMessage.Builder<BuilderT> , MeshProtos.NeighborInfoOrBuilder

Full info on edges for a single node
Protobuf type meshtastic.NeighborInfo

Functions

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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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Field to pass neighbor info for the next sending cycle
uint32 last_sent_by_id = 2;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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Broadcast interval of the represented node (in seconds)
uint32 node_broadcast_interval_secs = 3;
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The node ID of the node sending info on its neighbors
uint32 node_id = 1;
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fun getDescriptor(): Descriptors.Descriptor
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open fun getDescriptorForType(): Descriptors.Descriptor
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open fun getLastSentById(): Int

Field to pass neighbor info for the next sending cycle
uint32 last_sent_by_id = 2;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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Broadcast interval of the represented node (in seconds)
uint32 node_broadcast_interval_secs = 3;
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open fun getNodeId(): Int

The node ID of the node sending info on its neighbors
uint32 node_id = 1;
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open fun mergeFrom(other: Message): MeshProtos.NeighborInfo.Builder
open fun mergeFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): MeshProtos.NeighborInfo.Builder
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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Field to pass neighbor info for the next sending cycle
uint32 last_sent_by_id = 2;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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Broadcast interval of the represented node (in seconds)
uint32 node_broadcast_interval_secs = 3;
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The node ID of the node sending info on its neighbors
uint32 node_id = 1;